Then there’s the OTT Loco moves, which would definitely be the ones to choose if you were looking for vengeance with a bold lettered capital V. He can dive in various directions to avoid bullets like a Mexican Max Payne, and just basically look cool, taking out a number of enemies, before magically coming to rest on the ground with an enemy hat on his head and without even breaking a single finger nail.
Ram, the games central and playable character has been given great motivation following the murder of his father, so that’s perhaps why he is capable of copying many of the one-man army actions of John Woo‘s movie cast. Simply put, a fiery bar on the right hand of the screen starts depleting following an enemy kill, and it’s then up to you to keep the combo alive for as long as possible, by taking out further enemies in an inventive and unrepeated manner. The combo system of Total Overdose is fortunately something that has survived the translation from console to handheld. If you are wondering, there is no such driving around city streets here, which means that Chili takes the loud and stylish action, the true worth of Total Overdose. This was a totally unfair comparison, given that the true heart of the game was that of John Woo-style acrobatic gunplay as well as stringing fancy combos together. The city aspect of Total Overdose did feel a little tacked on it has to be said, and it also brought the game some comparisons with the busily mentioned Grand Theft Auto series. It’s most obvious that this isn’t going to be a dark revenge story in the mould of Max Payne etc, as like Total Overdose that came before it, Chili Con Carnage is tongue in cheek storytelling. The story is stupid, but entertaining, beginning with the death of your character’s father via a combine harvester, which also cruelly kills the kittens that Ramiro Cruz (Ram for short and the main playable character) had fetched his dad for his birthday. This isn’t a sequel as such, it’s more of a retread of Total Overdose, with locations, weapons, characters and actions all lifted from the said game.
This being Mexico, there’s no way Ram can let his father’s death go un-avenged and so starts a gun spree that takes Ram across Mexico from farming villages and back roads through to the cities compounds of big drug lords and crime bosses as he tracks down and deals with those responsible for his dad’s wheaty death.If you’ve previously played 2005’s Total Overdose then this 2007 release of the jokingly-titled Chili Con Carnage should be very familiar to you. He arrives just in time to see the most unlikely of assassinations as a bloody great combine harvester crashes into his dad’s office making something of a mess and giving everyone a good reason to lay off the cornflakes for a week or two. Oh, and a range of bad guys and bosses so off the wall that you’d think Mexico has adopted our Care In the Community program.Ĭhili Con Carnage kicks off with a nice leetle(sorry) cut scene where your character, Ram, is stopping off at the local Police headquarters to give his dad a birthday present. but then throw in more humour than a night at the Comedy Store, a range of moves that makes Jackie Chan look dull and more guns than the average IRA cache. To get an idea of what Chili Con Carnage is about, think along the lines of GTA. Still, I can sell you a ticket in la Lotteera, every one ees a weenah!īut why this Mexican influence? Well it has to be because Chili Con Carnage, the third person shooter from Eidos is out on the PSP and, to be totally honest, it’s such a bloody good game that I’m seriously considering growing a pencil line moustache and wearing a sombrero. I was going to try and write this review in a Mexican accent, but having read three paragraphs weeth more ‘e’s than a mid-90’s rave, I decided against it. Nick Haywood ‘looks a bit Mexican’ and was last seen trying to wade into America. Desperado, why don't you come to your senses?